2/26/2024 0 Comments For apple instal Rogue Lords![]() ![]() How are you planning on involving the Community in your development process? “We may increase the price at full release based on the new content added.” Will the game be priced differently during and after Early Access? There's a tutorial level to play through, but campaign, meta-progression and levels are still early in development.” These will keep being improved up until the launch of the Early Access period. ![]() “The game has functional core gameplay mechanics, including fighting with your lord character, city building, and unit mangement. What is the current state of the Early Access version? The first versions will be bare-bones, and during the Early Access period, we'll build up the campaign and progression mechanics, so that the final release will have fully designed content to play, that can keep players entertained for many hours.” “The Early Access period will be focused on the core game mechanics, the combat, strategy and city building, and this is the part where we want the most feedback from our players. How is the full version planned to differ from the Early Access version? The Early Access period might last a year or more.” “We'll keep developing this game as long as the community is interested in supporting us, until we're all happy with the quality and amount of content in the game. During the Early Access period, we'll be developing the game together with the community, and deliver frequent updates based on feedback and discussions, so that the people playing the final release will have the best experience possible.”Īpproximately how long will this game be in Early Access? This includes getting as many people to play it as early as possible, and join on the discussion about how to make this game the greatest it can be. ![]() “Instead of developing Dino Lords behind closed doors, we're inviting people to join us in Open Development, where we will include the community right from the beginning of the journey, to the final release and beyond. ![]()
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